лучше быть, чем казаться

we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments
Contracts Mode is back – you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.
отсюда
то есть да, открытый мир и сэндбокс, с одной стороны - потенциально дорога в мир прекрасного жанра "развлеки себя сам", а с другой, возможно, это именно то, что надо Хитману.
правильный сэндбокс про 47-го - чем не мечта?